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author | bunnei <bunneidev@gmail.com> | 2021-07-25 11:39:04 -0700 |
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committer | GitHub <noreply@github.com> | 2021-07-25 11:39:04 -0700 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/ir_opt/passes.h | |
parent | c2aaf5137003868b2375b96ee84e2cb42d5f355e (diff) | |
parent | 7f13104c1778cfdfd54350e92603164070781124 (diff) |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r-- | src/shader_recompiler/ir_opt/passes.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h new file mode 100644 index 000000000..2f89b1ea0 --- /dev/null +++ b/src/shader_recompiler/ir_opt/passes.h @@ -0,0 +1,32 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <span> + +#include "shader_recompiler/environment.h" +#include "shader_recompiler/frontend/ir/basic_block.h" +#include "shader_recompiler/frontend/ir/program.h" + +namespace Shader::Optimization { + +void CollectShaderInfoPass(Environment& env, IR::Program& program); +void ConstantPropagationPass(IR::Program& program); +void DeadCodeEliminationPass(IR::Program& program); +void GlobalMemoryToStorageBufferPass(IR::Program& program); +void IdentityRemovalPass(IR::Program& program); +void LowerFp16ToFp32(IR::Program& program); +void LowerInt64ToInt32(IR::Program& program); +void SsaRewritePass(IR::Program& program); +void TexturePass(Environment& env, IR::Program& program); +void VerificationPass(const IR::Program& program); + +// Dual Vertex +void VertexATransformPass(IR::Program& program); +void VertexBTransformPass(IR::Program& program); +void JoinTextureInfo(Info& base, Info& source); +void JoinStorageInfo(Info& base, Info& source); + +} // namespace Shader::Optimization |