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authorameerj <52414509+ameerj@users.noreply.github.com>2023-03-07 22:33:11 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-03-08 20:29:25 -0500
commit03137086dbb341052121e798ef7895ace19dd685 (patch)
tree594a97bbe781712b03a7f034e20df830a5964f43 /src/shader_recompiler/ir_opt/position_pass.cpp
parent6d61430311d57fa4338bcf33cdcbb04a9a2f16c4 (diff)
OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
Diffstat (limited to 'src/shader_recompiler/ir_opt/position_pass.cpp')
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