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author | Lioncash <mathew1800@gmail.com> | 2022-10-26 11:15:25 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2022-10-26 11:21:48 -0400 |
commit | e0ec9ffc36892319a5cd847dfd42f6aba4671685 (patch) | |
tree | 4ac642ac27c90349d85e46bf84739b508bf9a909 /src/shader_recompiler/ir_opt/position_pass.cpp | |
parent | 041eb5bf57f4db8609341c77bd5d38ddcd8b2d80 (diff) |
audio_in/out_system: Pass Initialize members by value where applicable
applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.
Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
Diffstat (limited to 'src/shader_recompiler/ir_opt/position_pass.cpp')
0 files changed, 0 insertions, 0 deletions