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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-04-21 00:35:47 -0300 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:28 -0400 |
commit | 050e81500c002f304d581f28700de549b828a2bc (patch) | |
tree | 906868122c08a0771987e6953c096476c0ebc277 /src/shader_recompiler/ir_opt | |
parent | e4d1122082e74410baac6677c850fea1a0be5c52 (diff) |
shader: Move microinstruction header to the value header
Diffstat (limited to 'src/shader_recompiler/ir_opt')
8 files changed, 8 insertions, 8 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index cccf0909d..bb4aeb57c 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -3,9 +3,9 @@ // Refer to the license.txt file included. #include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/shader_info.h" diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp index 2206f93c2..770d3de61 100644 --- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp +++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp @@ -11,7 +11,7 @@ #include "common/bit_util.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp index 8ad59f42e..f9c5334b5 100644 --- a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp +++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp @@ -5,7 +5,7 @@ #include <ranges> #include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp index f294d297f..87eca2a0d 100644 --- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp +++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp @@ -15,7 +15,7 @@ #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/breadth_first_search.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/shader_recompiler/ir_opt/identity_removal_pass.cpp b/src/shader_recompiler/ir_opt/identity_removal_pass.cpp index 38af72dfe..6afbe24f7 100644 --- a/src/shader_recompiler/ir_opt/identity_removal_pass.cpp +++ b/src/shader_recompiler/ir_opt/identity_removal_pass.cpp @@ -5,7 +5,7 @@ #include <vector> #include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp index 62e73d52d..773e1f961 100644 --- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp +++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp @@ -5,7 +5,7 @@ #include <algorithm> #include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp index bb1a90004..fe86a164b 100644 --- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp +++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp @@ -23,10 +23,10 @@ #include <boost/container/flat_set.hpp> #include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/frontend/ir/opcodes.h" #include "shader_recompiler/frontend/ir/pred.h" #include "shader_recompiler/frontend/ir/reg.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/shader_recompiler/ir_opt/verification_pass.cpp b/src/shader_recompiler/ir_opt/verification_pass.cpp index dbec96d84..62bf5f8ff 100644 --- a/src/shader_recompiler/ir_opt/verification_pass.cpp +++ b/src/shader_recompiler/ir_opt/verification_pass.cpp @@ -6,7 +6,7 @@ #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { |