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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-05 02:41:29 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:37 -0400 |
commit | 421847cf1e33d5b95c9aa272bf3cf69afda3d964 (patch) | |
tree | a7fd72bf902697a9a32c18f023b0fb282a7029bf /src/shader_recompiler/profile.h | |
parent | d41aef03c74e15fb8927bbae741c099694d14e79 (diff) |
glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index bc61a911f..3a4495070 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -85,7 +85,6 @@ struct Profile { bool support_derivative_control{}; bool support_gl_nv_gpu_shader_5{}; bool support_gl_amd_gpu_shader_half_float{}; - bool support_gl_vertex_viewport_layer{}; bool support_gl_texture_shadow_lod{}; bool warp_size_potentially_larger_than_guest{}; |