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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-05 02:41:29 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:37 -0400
commit421847cf1e33d5b95c9aa272bf3cf69afda3d964 (patch)
treea7fd72bf902697a9a32c18f023b0fb282a7029bf /src/shader_recompiler/profile.h
parentd41aef03c74e15fb8927bbae741c099694d14e79 (diff)
glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index bc61a911f..3a4495070 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -85,7 +85,6 @@ struct Profile {
bool support_derivative_control{};
bool support_gl_nv_gpu_shader_5{};
bool support_gl_amd_gpu_shader_half_float{};
- bool support_gl_vertex_viewport_layer{};
bool support_gl_texture_shadow_lod{};
bool warp_size_potentially_larger_than_guest{};