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authorliamwhite <liamwhite@users.noreply.github.com>2023-10-21 18:21:53 -0400
committerGitHub <noreply@github.com>2023-10-21 18:21:53 -0400
commit4b06bcc82c63f5054072bce55c5381c9205e1088 (patch)
tree27832c1be672c53d6ec8892b948c80f0ced799d1 /src/shader_recompiler/profile.h
parent2e760a98333520f3de1fa7c7a1f9298fd7241ceb (diff)
parente02ee8e59d099692678bed09332b7d8aad1ce271 (diff)
Merge pull request #11789 from Kelebek1/spirv_shift_right
Manually robust on Maxwell and earlier
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 9ca97f6a4..38d820db2 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -9,7 +9,6 @@ namespace Shader {
struct Profile {
u32 supported_spirv{0x00010000};
-
bool unified_descriptor_binding{};
bool support_descriptor_aliasing{};
bool support_int8{};
@@ -82,6 +81,9 @@ struct Profile {
bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{};
u32 gl_max_compute_smem_size{};
+
+ /// Maxwell and earlier nVidia architectures have broken robust support
+ bool has_broken_robust{};
};
} // namespace Shader