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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-10-21 18:21:53 -0400 |
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committer | GitHub <noreply@github.com> | 2023-10-21 18:21:53 -0400 |
commit | 4b06bcc82c63f5054072bce55c5381c9205e1088 (patch) | |
tree | 27832c1be672c53d6ec8892b948c80f0ced799d1 /src/shader_recompiler/profile.h | |
parent | 2e760a98333520f3de1fa7c7a1f9298fd7241ceb (diff) | |
parent | e02ee8e59d099692678bed09332b7d8aad1ce271 (diff) |
Merge pull request #11789 from Kelebek1/spirv_shift_right
Manually robust on Maxwell and earlier
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 9ca97f6a4..38d820db2 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -9,7 +9,6 @@ namespace Shader { struct Profile { u32 supported_spirv{0x00010000}; - bool unified_descriptor_binding{}; bool support_descriptor_aliasing{}; bool support_int8{}; @@ -82,6 +81,9 @@ struct Profile { bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{}; u32 gl_max_compute_smem_size{}; + + /// Maxwell and earlier nVidia architectures have broken robust support + bool has_broken_robust{}; }; } // namespace Shader |