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authorliamwhite <liamwhite@users.noreply.github.com>2023-11-29 12:32:52 -0500
committerGitHub <noreply@github.com>2023-11-29 12:32:52 -0500
commit992ca8c358a5c25840d822ca19baa6c64c689088 (patch)
tree8c5f25a2e715dd12c13be45e882f04e223c00e94 /src/shader_recompiler/profile.h
parentc7649a0cdb04d09978c599f9f42e410ed40af8ad (diff)
parent1d11fe00a3000efbf6a0a4bb690e0d544a1b7b4a (diff)
Merge pull request #11902 from ameerj/ssbo-align
shader_recompiler: Align SSBO offsets to meet host requirements
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index a9de9f4a9..66901a965 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -85,6 +85,8 @@ struct Profile {
/// Maxwell and earlier nVidia architectures have broken robust support
bool has_broken_robust{};
+
+ u64 min_ssbo_alignment{};
};
} // namespace Shader