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author | Fernando S <fsahmkow27@gmail.com> | 2023-12-20 18:45:20 +0100 |
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committer | GitHub <noreply@github.com> | 2023-12-20 18:45:20 +0100 |
commit | 9e5b4052edddba9655be7293fe147619ccc86436 (patch) | |
tree | 26454a8e0b4e00e6c5a087ca23dac2674f486e49 /src/shader_recompiler/profile.h | |
parent | 234867b84deb52073d4509084d0d7f6ee44a9b23 (diff) | |
parent | fcfa8b680b6aedd4b51757d4e33e97ef2cdae048 (diff) |
Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 66901a965..7578d41cc 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -87,6 +87,8 @@ struct Profile { bool has_broken_robust{}; u64 min_ssbo_alignment{}; + + u32 max_user_clip_distances{}; }; } // namespace Shader |