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authorFernando S <fsahmkow27@gmail.com>2023-12-20 18:45:20 +0100
committerGitHub <noreply@github.com>2023-12-20 18:45:20 +0100
commit9e5b4052edddba9655be7293fe147619ccc86436 (patch)
tree26454a8e0b4e00e6c5a087ca23dac2674f486e49 /src/shader_recompiler/profile.h
parent234867b84deb52073d4509084d0d7f6ee44a9b23 (diff)
parentfcfa8b680b6aedd4b51757d4e33e97ef2cdae048 (diff)
Merge pull request #12403 from liamwhite/clipdistance
shader_recompiler: use minimal clip distance array
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r--src/shader_recompiler/profile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 66901a965..7578d41cc 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -87,6 +87,8 @@ struct Profile {
bool has_broken_robust{};
u64 min_ssbo_alignment{};
+
+ u32 max_user_clip_distances{};
};
} // namespace Shader