diff options
author | Billy Laws <blaws05@gmail.com> | 2023-02-18 18:26:47 +0000 |
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committer | bunnei <bunneidev@gmail.com> | 2023-06-03 00:05:31 -0700 |
commit | b4a12b889ee0182bbe05423933b122fd9e78b132 (patch) | |
tree | 4b5ea3367401213d28b3c48994fce7140a339044 /src/shader_recompiler/profile.h | |
parent | 158a1896ec91c46a43fa3172fa472e6fc7c9eb05 (diff) |
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
Diffstat (limited to 'src/shader_recompiler/profile.h')
-rw-r--r-- | src/shader_recompiler/profile.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 3bb4a7e6f..9ca97f6a4 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -78,6 +78,8 @@ struct Profile { bool has_gl_bool_ref_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; + /// Some drivers have broken support for OpVectorExtractDynamic on subgroup mask inputs + bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{}; u32 gl_max_compute_smem_size{}; }; |