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authorbunnei <bunneidev@gmail.com>2023-06-22 21:53:07 -0700
committerGitHub <noreply@github.com>2023-06-22 21:53:07 -0700
commit2fc5dedf6996d4a5c93ddf1ccd67a6963e4827e8 (patch)
treed82f2cf4f7a5e9773616846c095a941b282a84f6 /src/shader_recompiler/runtime_info.h
parent3f3e4efb30de021fed52badc34808008276db9e7 (diff)
parent5da70f719703084482933e103e561cc98163f370 (diff)
Merge pull request #10457 from Kelebek1/optimise
Remove memory allocations in some hot paths
Diffstat (limited to 'src/shader_recompiler/runtime_info.h')
-rw-r--r--src/shader_recompiler/runtime_info.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h
index 3b63c249f..619c0b138 100644
--- a/src/shader_recompiler/runtime_info.h
+++ b/src/shader_recompiler/runtime_info.h
@@ -84,7 +84,8 @@ struct RuntimeInfo {
bool glasm_use_storage_buffers{};
/// Transform feedback state for each varying
- std::vector<TransformFeedbackVarying> xfb_varyings;
+ std::array<TransformFeedbackVarying, 256> xfb_varyings{};
+ u32 xfb_count{0};
};
} // namespace Shader