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author | bunnei <bunneidev@gmail.com> | 2023-06-22 21:53:07 -0700 |
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committer | GitHub <noreply@github.com> | 2023-06-22 21:53:07 -0700 |
commit | 2fc5dedf6996d4a5c93ddf1ccd67a6963e4827e8 (patch) | |
tree | d82f2cf4f7a5e9773616846c095a941b282a84f6 /src/shader_recompiler/runtime_info.h | |
parent | 3f3e4efb30de021fed52badc34808008276db9e7 (diff) | |
parent | 5da70f719703084482933e103e561cc98163f370 (diff) |
Merge pull request #10457 from Kelebek1/optimise
Remove memory allocations in some hot paths
Diffstat (limited to 'src/shader_recompiler/runtime_info.h')
-rw-r--r-- | src/shader_recompiler/runtime_info.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h index 3b63c249f..619c0b138 100644 --- a/src/shader_recompiler/runtime_info.h +++ b/src/shader_recompiler/runtime_info.h @@ -84,7 +84,8 @@ struct RuntimeInfo { bool glasm_use_storage_buffers{}; /// Transform feedback state for each varying - std::vector<TransformFeedbackVarying> xfb_varyings; + std::array<TransformFeedbackVarying, 256> xfb_varyings{}; + u32 xfb_count{0}; }; } // namespace Shader |