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author | bunnei <bunneidev@gmail.com> | 2023-01-25 22:28:18 -0800 |
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committer | GitHub <noreply@github.com> | 2023-01-25 22:28:18 -0800 |
commit | 58ba508e9a2c794bdb8bbf10e42a7865c48b9b77 (patch) | |
tree | f223fa57dd2419cab12ccda44d29f09bd58febc0 /src/shader_recompiler/shader_info.h | |
parent | 2158ccda3b52d53b7485b954dc878735a58de085 (diff) | |
parent | 76a4356e55d0725d288866a04743f1e991ec3e36 (diff) |
Merge pull request #9652 from liamwhite/ms
spirv: fix multisampled image fetch
Diffstat (limited to 'src/shader_recompiler/shader_info.h')
-rw-r--r-- | src/shader_recompiler/shader_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index f93181e1e..d308db942 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -109,6 +109,7 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip struct TextureDescriptor { TextureType type; bool is_depth; + bool is_multisample; bool has_secondary; u32 cbuf_index; u32 cbuf_offset; |