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authorbunnei <bunneidev@gmail.com>2023-01-25 22:28:18 -0800
committerGitHub <noreply@github.com>2023-01-25 22:28:18 -0800
commit58ba508e9a2c794bdb8bbf10e42a7865c48b9b77 (patch)
treef223fa57dd2419cab12ccda44d29f09bd58febc0 /src/shader_recompiler/shader_info.h
parent2158ccda3b52d53b7485b954dc878735a58de085 (diff)
parent76a4356e55d0725d288866a04743f1e991ec3e36 (diff)
Merge pull request #9652 from liamwhite/ms
spirv: fix multisampled image fetch
Diffstat (limited to 'src/shader_recompiler/shader_info.h')
-rw-r--r--src/shader_recompiler/shader_info.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index f93181e1e..d308db942 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -109,6 +109,7 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
struct TextureDescriptor {
TextureType type;
bool is_depth;
+ bool is_multisample;
bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;