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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-01-04 21:20:00 -0500 |
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committer | GitHub <noreply@github.com> | 2023-01-04 21:20:00 -0500 |
commit | b78328f19a54964ef6874281d1a4d6b6ad1c34d9 (patch) | |
tree | 239947ad53a4a06c3641d58c5d6b8daf5b3dc16a /src/shader_recompiler/varying_state.h | |
parent | bbeb6e460cf1fd8f796978980e745410bc77ce08 (diff) | |
parent | 3ecc03ec1b5f8c48aee4f2e1f1428908647a1cfc (diff) |
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
Diffstat (limited to 'src/shader_recompiler/varying_state.h')
-rw-r--r-- | src/shader_recompiler/varying_state.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h index 7b28a285f..18a9aaf50 100644 --- a/src/shader_recompiler/varying_state.h +++ b/src/shader_recompiler/varying_state.h @@ -11,7 +11,7 @@ namespace Shader { struct VaryingState { - std::bitset<256> mask{}; + std::bitset<512> mask{}; void Set(IR::Attribute attribute, bool state = true) { mask[static_cast<size_t>(attribute)] = state; |