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authorliamwhite <liamwhite@users.noreply.github.com>2023-01-04 21:20:00 -0500
committerGitHub <noreply@github.com>2023-01-04 21:20:00 -0500
commitb78328f19a54964ef6874281d1a4d6b6ad1c34d9 (patch)
tree239947ad53a4a06c3641d58c5d6b8daf5b3dc16a /src/shader_recompiler/varying_state.h
parentbbeb6e460cf1fd8f796978980e745410bc77ce08 (diff)
parent3ecc03ec1b5f8c48aee4f2e1f1428908647a1cfc (diff)
Merge pull request #9501 from FernandoS27/yfc-rel-2
Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
Diffstat (limited to 'src/shader_recompiler/varying_state.h')
-rw-r--r--src/shader_recompiler/varying_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h
index 7b28a285f..18a9aaf50 100644
--- a/src/shader_recompiler/varying_state.h
+++ b/src/shader_recompiler/varying_state.h
@@ -11,7 +11,7 @@
namespace Shader {
struct VaryingState {
- std::bitset<256> mask{};
+ std::bitset<512> mask{};
void Set(IR::Attribute attribute, bool state = true) {
mask[static_cast<size_t>(attribute)] = state;