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authorcomex <comexk@gmail.com>2021-01-24 15:17:02 -0500
committercomex <comexk@gmail.com>2021-02-28 17:25:31 -0500
commit2910aa77b2feea39fc0618598e275b138a346e71 (patch)
tree2760d0c2914c672ae2cd2450851e4feda3b053e5 /src/tests/core
parent9e9341f4b4c4165970252b73d4b02b8661fbc0b8 (diff)
[network] Error handling reform
`network.cpp` has several error paths which either: - report "Unhandled host socket error=n" and return `SUCCESS`, or - switch on a few possible errors, log them, and translate them to Errno; the same switch statement is copied and pasted in multiple places in the code Convert these paths to use a helper function `GetAndLogLastError`, which is roughly the equivalent of one of the switch statements, but: - handling more cases (both ones that were already in `Errno`, and a few more I added), and - using OS functions to convert the error to a string when logging, so it'll describe the error even if it's not one of the ones in the switch statement. - To handle this, refactor the logic in `GetLastErrorMsg` to expose a new function `NativeErrorToString` which takes the error number explicitly as an argument. And improve the Windows version a bit. Also, add a test which exercises two random error paths.
Diffstat (limited to 'src/tests/core')
-rw-r--r--src/tests/core/network/network.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/tests/core/network/network.cpp b/src/tests/core/network/network.cpp
new file mode 100644
index 000000000..b21ad8911
--- /dev/null
+++ b/src/tests/core/network/network.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <catch2/catch.hpp>
+
+#include "core/network/network.h"
+#include "core/network/sockets.h"
+
+TEST_CASE("Network::Errors", "[core]") {
+ Network::NetworkInstance network_instance; // initialize network
+
+ Network::Socket socks[2];
+ for (Network::Socket& sock : socks) {
+ REQUIRE(sock.Initialize(Network::Domain::INET, Network::Type::STREAM,
+ Network::Protocol::TCP) == Network::Errno::SUCCESS);
+ }
+
+ Network::SockAddrIn addr{
+ Network::Domain::INET,
+ {127, 0, 0, 1},
+ 1, // hopefully nobody running this test has something listening on port 1
+ };
+ REQUIRE(socks[0].Connect(addr) == Network::Errno::CONNREFUSED);
+
+ std::vector<u8> message{1, 2, 3, 4};
+ REQUIRE(socks[1].Recv(0, message).second == Network::Errno::NOTCONN);
+}