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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-20 17:38:25 -0400 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-20 17:38:25 -0400 |
commit | 11f4e739bd6d076606069420a38a5e8535fa9440 (patch) | |
tree | 75ad67e32ccef4081b1dbe64cdab416e720d195e /src/video_core/engines | |
parent | 0a67416971c15b205f61e5db4ec5955b49638774 (diff) |
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 8520a0143..cc307f8a4 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1018,8 +1018,6 @@ union Instruction { } f2i; union { - BitField<8, 2, Register::Size> src_size; - BitField<10, 2, Register::Size> dst_size; BitField<39, 4, u64> rounding; // H0, H1 extract for F16 missing BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value |