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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-07-20 17:38:25 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2019-07-20 17:38:25 -0400
commit11f4e739bd6d076606069420a38a5e8535fa9440 (patch)
tree75ad67e32ccef4081b1dbe64cdab416e720d195e /src/video_core/engines
parent0a67416971c15b205f61e5db4ec5955b49638774 (diff)
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 8520a0143..cc307f8a4 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1018,8 +1018,6 @@ union Instruction {
} f2i;
union {
- BitField<8, 2, Register::Size> src_size;
- BitField<10, 2, Register::Size> dst_size;
BitField<39, 4, u64> rounding;
// H0, H1 extract for F16 missing
BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value