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authorbunnei <bunneidev@gmail.com>2018-08-08 22:28:18 -0400
committerGitHub <noreply@github.com>2018-08-08 22:28:18 -0400
commit25ba4d1b68b77d35db94a5f16e2f98b42be50370 (patch)
tree873cad03580896a4be78c7a67178b9fb749de915 /src/video_core/engines
parent2f4f4f147f4b3dfe4ef75a793324c0a73014a35d (diff)
parent7f0d0a93f74c4a1a76281ccdd4b985e50b89d440 (diff)
Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 0d33c5a5e..3d4557b7e 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -78,6 +78,8 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
+ Unknown_63 = 63,
};
union {