diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 17:58:53 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 17:58:53 -0300 |
| commit | 6dfcabc80028fd35a6d0e20d20eb8db8053eddf1 (patch) | |
| tree | 5b99ff41eefd14efd5a117c3bf52df36e07311b0 /src/video_core/engines | |
| parent | 7e4a132a77fd1c2d48b1410ac1f1da81869daa90 (diff) | |
gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 2977a7d81..5cf6a4cc3 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -303,6 +303,10 @@ public: return (type == Type::SignedNorm) || (type == Type::UnsignedNorm); } + bool IsConstant() const { + return constant; + } + bool IsValid() const { return size != Size::Invalid; } |
