diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-04 15:19:45 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-04 15:19:45 -0300 |
| commit | 7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a (patch) | |
| tree | d91f24cd1d6feb6bbfedce9f003c46e42d51f097 /src/video_core/engines | |
| parent | bf21aacc7412c930da21e36850f24e97c3f103f6 (diff) | |
gl_rasterizer: Implement GL_POINT_SPRITE
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 8808bbf76..ab9bbf2e7 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -862,7 +862,11 @@ public: float point_size; - INSERT_UNION_PADDING_WORDS(0x7); + INSERT_UNION_PADDING_WORDS(0x1); + + u32 point_sprite_enable; + + INSERT_UNION_PADDING_WORDS(0x5); u32 zeta_enable; @@ -1494,6 +1498,7 @@ ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_base_instance, 0x50E); ASSERT_REG_POSITION(clip_distance_enabled, 0x544); ASSERT_REG_POSITION(point_size, 0x546); +ASSERT_REG_POSITION(point_sprite_enable, 0x548); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(multisample_control, 0x54F); ASSERT_REG_POSITION(condition, 0x554); |
