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authorbunnei <bunneidev@gmail.com>2018-08-08 02:25:00 -0400
committerbunnei <bunneidev@gmail.com>2018-08-08 02:35:59 -0400
commit7f0d0a93f74c4a1a76281ccdd4b985e50b89d440 (patch)
tree20a399ea3621e42fd865bb68294313ec96fde3b0 /src/video_core/engines
parent4fa3511a63519b338ab6d49e5a2ef751b2e1d09a (diff)
gl_shader_decompiler: Stub input attribute Unknown_63.
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index c7e3fb4b1..42147588c 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -78,6 +78,8 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
+ Unknown_63 = 63,
};
union {