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authorbunnei <bunneidev@gmail.com>2018-08-19 13:21:14 -0400
committerGitHub <noreply@github.com>2018-08-19 13:21:14 -0400
commit9baf5de90cb47bdf767ff9302d586ac54e9f525d (patch)
treeb6042566a3163c5fb1ebaab711917f3441a1df64 /src/video_core/engines
parentd6cb22b0df4e2b785827830e7af605477acbc9b4 (diff)
parent731701a2d256efba969cdbaf8712a28aa1a10aad (diff)
Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/shader_bytecode.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 6cfb9c5f8..059dc2e5d 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -79,6 +79,9 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ // This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
+ // shader. It is unknown what the other values contain.
+ FrontFacing = 63,
};
union {