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authorbunnei <bunneidev@gmail.com>2018-08-10 11:44:43 -0400
committerbunnei <bunneidev@gmail.com>2018-08-11 18:59:14 -0400
commit0471976b48d14327455bfaede7bab3a3c667f866 (patch)
tree3b79dc6e1ef09b0474e26606581a35eae1a0640f /src/video_core/gpu.cpp
parentd64303d185f86901d0f587faf0e9a65d8497169c (diff)
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index ceaf86654..e0fc10a51 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
+ case RenderTargetFormat::RGBA8_SNORM:
case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM: