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author | bunnei <bunneidev@gmail.com> | 2018-08-10 11:44:43 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2018-08-11 18:59:14 -0400 |
commit | 0471976b48d14327455bfaede7bab3a3c667f866 (patch) | |
tree | 3b79dc6e1ef09b0474e26606581a35eae1a0640f /src/video_core/gpu.cpp | |
parent | d64303d185f86901d0f587faf0e9a65d8497169c (diff) |
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r-- | src/video_core/gpu.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index ceaf86654..e0fc10a51 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RG32_FLOAT: return 8; case RenderTargetFormat::RGBA8_UNORM: + case RenderTargetFormat::RGBA8_SNORM: case RenderTargetFormat::RGBA8_SRGB: case RenderTargetFormat::RGB10_A2_UNORM: case RenderTargetFormat::BGRA8_UNORM: |