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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 02:40:17 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-16 04:17:37 -0300 |
commit | 1caf3f11c8104742d23c8950013e07f646e046e2 (patch) | |
tree | 2a0eac2c6042f7c2f93057ee4d77cd88a630694a /src/video_core/gpu.cpp | |
parent | f552d553bac1374c583d748dad27f8c86e86c4a0 (diff) |
vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions