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authorLioncash <mathew1800@gmail.com>2020-12-04 14:39:12 -0500
committerLioncash <mathew1800@gmail.com>2020-12-04 16:19:09 -0500
commit677a8b208d47d0d2397197ce74c7039a8ea79d20 (patch)
tree51f6cc58b69b42c7af300c6c56abd0af37e0c748 /src/video_core/gpu.cpp
parentfad38ec6e849a25846f4fd28b61dcfebd6d8af6c (diff)
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r--src/video_core/gpu.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index e91f52938..964b3f3dc 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -232,8 +232,12 @@ void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32
CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
} else {
for (std::size_t i = 0; i < amount; i++) {
- CallPullerMethod(
- {method, base_start[i], subchannel, methods_pending - static_cast<u32>(i)});
+ CallPullerMethod(MethodCall{
+ method,
+ base_start[i],
+ subchannel,
+ methods_pending - static_cast<u32>(i),
+ });
}
}
}