diff options
author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2020-04-02 01:38:25 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-02 01:38:25 -0300 |
commit | 825a6e2615f86742b2e5182af1329da4a2bae413 (patch) | |
tree | 0b5d26f82b65067f0562b14a65b0d34aba688e01 /src/video_core/gpu.cpp | |
parent | baf91c920c7df131c9099721bad960556e74d86d (diff) | |
parent | f1da3ec584e5956c8090ac9a958447e4f5e78da2 (diff) |
Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
Diffstat (limited to 'src/video_core/gpu.cpp')
-rw-r--r-- | src/video_core/gpu.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index e8f763ce9..8acf2eda2 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -7,6 +7,7 @@ #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" +#include "core/frontend/emu_window.h" #include "core/memory.h" #include "video_core/engines/fermi_2d.h" #include "video_core/engines/kepler_compute.h" @@ -16,14 +17,15 @@ #include "video_core/gpu.h" #include "video_core/memory_manager.h" #include "video_core/renderer_base.h" +#include "video_core/video_core.h" namespace Tegra { MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); -GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async) - : system{system}, renderer{renderer}, is_async{is_async} { - auto& rasterizer{renderer.Rasterizer()}; +GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_, bool is_async) + : system{system}, renderer{std::move(renderer_)}, is_async{is_async} { + auto& rasterizer{renderer->Rasterizer()}; memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer); dma_pusher = std::make_unique<Tegra::DmaPusher>(*this); maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager); @@ -137,7 +139,7 @@ u64 GPU::GetTicks() const { } void GPU::FlushCommands() { - renderer.Rasterizer().FlushCommands(); + renderer->Rasterizer().FlushCommands(); } // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence |