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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-05 12:18:33 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-05 12:19:09 -0300 |
commit | bf9a822b87ff362805ffefb8f76eea3c46f606a1 (patch) | |
tree | e88bfba5992eaf3a2eb6c5f9d751f7aba7999792 /src/video_core/gpu.cpp | |
parent | a0b4be426271ca497d8c113bd0ace3c95a6a35ad (diff) |
shader/decode: Fix constant buffer offsets
Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
Diffstat (limited to 'src/video_core/gpu.cpp')
0 files changed, 0 insertions, 0 deletions