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authorbunnei <bunneidev@gmail.com>2018-08-10 11:44:43 -0400
committerbunnei <bunneidev@gmail.com>2018-08-11 18:59:14 -0400
commit0471976b48d14327455bfaede7bab3a3c667f866 (patch)
tree3b79dc6e1ef09b0474e26606581a35eae1a0640f /src/video_core/gpu.h
parentd64303d185f86901d0f587faf0e9a65d8497169c (diff)
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index b57312b3b..36918ca16 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 {
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
+ RGBA8_SNORM = 0xD7,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,