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authorbunnei <bunneidev@gmail.com>2018-07-25 07:37:00 -0700
committerGitHub <noreply@github.com>2018-07-25 07:37:00 -0700
commit0686183c3e60c972523342dfa19f495f0f3de5f6 (patch)
tree826eca266297e3a54313f4fe60334e7a196a4694 /src/video_core/gpu.h
parentaf787744ab349efd75210c0033259a8a3d7a86d5 (diff)
parentdaf2504d310558e0a74e6eb321ab0811ba6e5e55 (diff)
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index ba7b81571..e9d87efb4 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -34,6 +34,7 @@ enum class DepthFormat : u32 {
Z24_X8_UNORM = 0x15,
Z24_S8_UNORM = 0x16,
Z24_C8_UNORM = 0x18,
+ Z32_S8_X24_FLOAT = 0x19,
};
/// Returns the number of bytes per pixel of each rendertarget format.