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| author | bunnei <bunneidev@gmail.com> | 2018-07-25 07:37:00 -0700 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-25 07:37:00 -0700 | 
| commit | 0686183c3e60c972523342dfa19f495f0f3de5f6 (patch) | |
| tree | 826eca266297e3a54313f4fe60334e7a196a4694 /src/video_core/gpu.h | |
| parent | af787744ab349efd75210c0033259a8a3d7a86d5 (diff) | |
| parent | daf2504d310558e0a74e6eb321ab0811ba6e5e55 (diff) | |
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
Diffstat (limited to 'src/video_core/gpu.h')
| -rw-r--r-- | src/video_core/gpu.h | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index ba7b81571..e9d87efb4 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -34,6 +34,7 @@ enum class DepthFormat : u32 {      Z24_X8_UNORM = 0x15,      Z24_S8_UNORM = 0x16,      Z24_C8_UNORM = 0x18, +    Z32_S8_X24_FLOAT = 0x19,  };  /// Returns the number of bytes per pixel of each rendertarget format. | 
