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author | bunnei <bunneidev@gmail.com> | 2018-07-25 07:37:00 -0700 |
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committer | GitHub <noreply@github.com> | 2018-07-25 07:37:00 -0700 |
commit | 0686183c3e60c972523342dfa19f495f0f3de5f6 (patch) | |
tree | 826eca266297e3a54313f4fe60334e7a196a4694 /src/video_core/gpu.h | |
parent | af787744ab349efd75210c0033259a8a3d7a86d5 (diff) | |
parent | daf2504d310558e0a74e6eb321ab0811ba6e5e55 (diff) |
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index ba7b81571..e9d87efb4 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -34,6 +34,7 @@ enum class DepthFormat : u32 { Z24_X8_UNORM = 0x15, Z24_S8_UNORM = 0x16, Z24_C8_UNORM = 0x18, + Z32_S8_X24_FLOAT = 0x19, }; /// Returns the number of bytes per pixel of each rendertarget format. |