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author | Subv <subv2112@gmail.com> | 2018-07-02 12:42:04 -0500 |
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committer | Subv <subv2112@gmail.com> | 2018-07-02 12:42:04 -0500 |
commit | 0f929762b3ba722bab1290a9fe23fc8ad6e909f4 (patch) | |
tree | f5cd01068b0df8906b3ee5804ff9d240e88674ac /src/video_core/gpu.h | |
parent | 066d6184d453fdcf6e9a4622646a514e0cbccc53 (diff) |
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index d0a4ac267..cc5ca656e 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -24,6 +24,15 @@ enum class RenderTargetFormat : u32 { R11G11B10_FLOAT = 0xE0, }; +enum class DepthFormat : u32 { + Z32_FLOAT = 0xA, + Z16_UNORM = 0x13, + S8_Z24_UNORM = 0x14, + Z24_X8_UNORM = 0x15, + Z24_S8_UNORM = 0x16, + Z24_C8_UNORM = 0x18, +}; + /// Returns the number of bytes per pixel of each rendertarget format. u32 RenderTargetBytesPerPixel(RenderTargetFormat format); |