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author | Lioncash <mathew1800@gmail.com> | 2019-04-09 14:02:00 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-04-11 22:11:40 -0400 |
commit | 6d0551196d90af7f1233c655fd3b979811a14708 (patch) | |
tree | 9e91a2a79d5351360efaca57cc49be7801c7faf3 /src/video_core/gpu.h | |
parent | f2331a804a2fa300d9a7dc0d012e3242b7accdaf (diff) |
video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index de30ea354..fe6628923 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -207,6 +207,11 @@ public: }; } regs{}; + /// Performs any additional setup necessary in order to begin GPU emulation. + /// This can be used to launch any necessary threads and register any necessary + /// core timing events. + virtual void Start() = 0; + /// Push GPU command entries to be processed virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0; |