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authorbunnei <bunneidev@gmail.com>2018-08-13 00:34:20 -0400
committerbunnei <bunneidev@gmail.com>2018-08-13 18:20:07 -0400
commit6e52f37d5ba4a11bcbcfbc2840554e3b7705a2c7 (patch)
treed8aac4d2816df99c2f1244d00ec806a9ae8571d5 /src/video_core/gpu.h
parent46fbf6dd92f37866f6ff58ec9d7d705d2a25cbab (diff)
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 8a90a3a66..97dcccb92 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
+ RGBA16_UNORM = 0xC6,
RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,