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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-09-15 20:32:54 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-09-15 20:49:07 -0400 |
commit | 877cd60b00a3f827062fdaff93183b52174ec134 (patch) | |
tree | ddcd7153dade611b9200c1867cfa643719696e25 /src/video_core/gpu.h | |
parent | c2ddda2f5119a7f9dc44d79f340fd7c63a68af7d (diff) |
gpu: Use std::jthread for async gpu thread
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index a8e98e51b..e6a02a71b 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -219,9 +219,6 @@ public: return *shader_notify; } - // Stops the GPU execution and waits for the GPU to finish working - void ShutDown(); - /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. void WaitFence(u32 syncpoint_id, u32 value); |