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authorameerj <52414509+ameerj@users.noreply.github.com>2021-09-15 20:32:54 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-09-15 20:49:07 -0400
commit877cd60b00a3f827062fdaff93183b52174ec134 (patch)
treeddcd7153dade611b9200c1867cfa643719696e25 /src/video_core/gpu.h
parentc2ddda2f5119a7f9dc44d79f340fd7c63a68af7d (diff)
gpu: Use std::jthread for async gpu thread
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index a8e98e51b..e6a02a71b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -219,9 +219,6 @@ public:
return *shader_notify;
}
- // Stops the GPU execution and waits for the GPU to finish working
- void ShutDown();
-
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);