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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-06-11 21:24:45 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-09-06 05:28:48 -0300 |
commit | 9e871937250cb92a13336c6c06186c41f19e1738 (patch) | |
tree | 5151b85f8c4c26e7a5971b32584723f9910ea67b /src/video_core/gpu.h | |
parent | 045f50bc7fa945f9d2bd992c252591a5c6f7e0df (diff) |
video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index c7d11deb2..2d15d1c6f 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -347,12 +347,11 @@ private: protected: Core::System& system; + std::unique_ptr<Tegra::MemoryManager> memory_manager; std::unique_ptr<Tegra::DmaPusher> dma_pusher; std::unique_ptr<VideoCore::RendererBase> renderer; private: - std::unique_ptr<Tegra::MemoryManager> memory_manager; - /// Mapping of command subchannels to their bound engine ids std::array<EngineID, 8> bound_engines = {}; /// 3D engine |