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authorbunnei <bunneidev@gmail.com>2021-09-18 20:37:40 -0700
committerGitHub <noreply@github.com>2021-09-18 20:37:40 -0700
commita9c3619d26beaaae338c5e902635147b9237350a (patch)
treeb86f29a288fa5bc5a337ba61a6833fa1c89c2270 /src/video_core/gpu.h
parent6e376c27a327d8e123efafe49370a304cec20221 (diff)
parent84f7e7e91c441636b93accae6f7bd52f70a8ab99 (diff)
Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index a8e98e51b..e6a02a71b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -219,9 +219,6 @@ public:
return *shader_notify;
}
- // Stops the GPU execution and waits for the GPU to finish working
- void ShutDown();
-
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);