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author | bunnei <bunneidev@gmail.com> | 2021-09-18 20:37:40 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-18 20:37:40 -0700 |
commit | a9c3619d26beaaae338c5e902635147b9237350a (patch) | |
tree | b86f29a288fa5bc5a337ba61a6833fa1c89c2270 /src/video_core/gpu.h | |
parent | 6e376c27a327d8e123efafe49370a304cec20221 (diff) | |
parent | 84f7e7e91c441636b93accae6f7bd52f70a8ab99 (diff) |
Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index a8e98e51b..e6a02a71b 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -219,9 +219,6 @@ public: return *shader_notify; } - // Stops the GPU execution and waits for the GPU to finish working - void ShutDown(); - /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. void WaitFence(u32 syncpoint_id, u32 value); |