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authorbunnei <bunneidev@gmail.com>2018-08-13 00:04:52 -0400
committerbunnei <bunneidev@gmail.com>2018-08-13 00:06:22 -0400
commitbdf17fe0ccacf8c59fdcd49528b649ad606b4462 (patch)
tree18d7913b263b6428f0542606f5b971f84c001ee4 /src/video_core/gpu.h
parent54ef9302a26a671d34bc14c72429e0f2d749d09a (diff)
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 0b6521985..73abb7a18 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
+ RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
BGRA8_UNORM = 0xCF,