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authorbunnei <bunneidev@gmail.com>2018-08-12 23:02:34 -0400
committerbunnei <bunneidev@gmail.com>2018-08-12 23:08:50 -0400
commitc56a0e3c34f29a439daa3b0df867480fac9780c3 (patch)
treebcaeea8ff9ededbcf5b370ea4170563c5a94bf55 /src/video_core/gpu.h
parentfecffeb0ddedeef0f6223e8a2c53cca3baac70ad (diff)
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index e008d8f26..0b6521985 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
+ RG8_UNORM = 0xEA,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,