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author | bunnei <bunneidev@gmail.com> | 2018-08-12 23:02:34 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2018-08-12 23:08:50 -0400 |
commit | c56a0e3c34f29a439daa3b0df867480fac9780c3 (patch) | |
tree | bcaeea8ff9ededbcf5b370ea4170563c5a94bf55 /src/video_core/gpu.h | |
parent | fecffeb0ddedeef0f6223e8a2c53cca3baac70ad (diff) |
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index e008d8f26..0b6521985 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 { R11G11B10_FLOAT = 0xE0, R32_FLOAT = 0xE5, B5G6R5_UNORM = 0xE8, + RG8_UNORM = 0xEA, RG8_SNORM = 0xEB, R16_UNORM = 0xEE, R16_SNORM = 0xEF, |