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author | bunnei <bunneidev@gmail.com> | 2021-04-09 11:52:18 -0700 |
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committer | GitHub <noreply@github.com> | 2021-04-09 11:52:18 -0700 |
commit | d6e5e053a6c4fe8538d4b97b8f5a1eba61e2fcac (patch) | |
tree | 71dafa020afef119e3d3b57e22ca14f4ba42d9d8 /src/video_core/gpu.h | |
parent | c34249559d4e6184a65a18d601dfcc19010df8a6 (diff) | |
parent | e8bd9aed8bf0f60455d0ae6a8f6f3abf92dd8305 (diff) |
Merge pull request #6162 from degasus/no_spin_loops
video_core: Avoid spin loops.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index b2ee45496..ecab35d3b 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -219,8 +219,8 @@ public: return *shader_notify; } - // Waits for the GPU to finish working - void WaitIdle() const; + // Stops the GPU execution and waits for the GPU to finish working + void ShutDown(); /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. void WaitFence(u32 syncpoint_id, u32 value); |