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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2022-01-03 12:31:33 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2022-01-03 12:31:33 -0500 |
commit | d866916f42c3bbb21aa6f046140737690c1ce47f (patch) | |
tree | cd549393ec6076b812d75abc7be87f3ec4b96312 /src/video_core/gpu.h | |
parent | da8e0f6571095e50aa58ec5c4e3a1bd60f90c581 (diff) |
gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r-- | src/video_core/gpu.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 500411176..cc65a7870 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -5,6 +5,7 @@ #pragma once #include <memory> +#include <stop_token> #include "common/bit_field.h" #include "common/common_types.h" @@ -209,7 +210,7 @@ public: [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. - void WaitFence(u32 syncpoint_id, u32 value); + void WaitFence(u32 syncpoint_id, u32 value, std::stop_token stop_token = {}); void IncrementSyncPoint(u32 syncpoint_id); |