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author | bunnei <bunneidev@gmail.com> | 2017-10-09 23:56:20 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2017-10-09 23:56:20 -0400 |
commit | b1d5db1cf60344b6b081c9d03cb6ccc3264326cd (patch) | |
tree | fde377c4ba3c0f92c032e6f5ec8627aae37270ef /src/video_core/pica.cpp | |
parent | 23ce4f5afc66eb04a7aafc4f89685b8109b8d5c6 (diff) | |
parent | d15e15bd058f93f1600c86ad8de7482740724f3f (diff) |
Merge remote-tracking branch 'upstream/master' into nx
# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
Diffstat (limited to 'src/video_core/pica.cpp')
-rw-r--r-- | src/video_core/pica.cpp | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp index b95148a6a..218e06883 100644 --- a/src/video_core/pica.cpp +++ b/src/video_core/pica.cpp @@ -3,9 +3,11 @@ // Refer to the license.txt file included. #include <cstring> +#include "video_core/geometry_pipeline.h" #include "video_core/pica.h" #include "video_core/pica_state.h" -#include "video_core/regs_pipeline.h" +#include "video_core/renderer_base.h" +#include "video_core/video_core.h" namespace Pica { @@ -24,6 +26,23 @@ void Zero(T& o) { memset(&o, 0, sizeof(o)); } +State::State() : geometry_pipeline(*this) { + auto SubmitVertex = [this](const Shader::AttributeBuffer& vertex) { + using Pica::Shader::OutputVertex; + auto AddTriangle = [this](const OutputVertex& v0, const OutputVertex& v1, + const OutputVertex& v2) { + VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); + }; + primitive_assembler.SubmitVertex( + Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, vertex), AddTriangle); + }; + + auto SetWinding = [this]() { primitive_assembler.SetWinding(); }; + + g_state.gs_unit.SetVertexHandler(SubmitVertex, SetWinding); + g_state.geometry_pipeline.SetVertexHandler(SubmitVertex); +} + void State::Reset() { Zero(regs); Zero(vs); |