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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-07-26 06:55:47 -0300 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-07-26 06:55:47 -0300 |
commit | 13347997ba59aa578d61d5d1ac723ad00953bd96 (patch) | |
tree | a84e55883de37980072ce427ed1ced68fe80036b /src/video_core/rasterizer.cpp | |
parent | 392c7feba0cd152e46ffbe6089def35082fa2692 (diff) |
VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index e2b90ad1c..68b7cc05d 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -462,7 +462,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, // TODO: Apply the min and mag filters to the texture texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); +#if PICA_DUMP_TEXTURES DebugUtils::DumpTexture(texture.config, texture_data); +#endif } } |