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author | bunnei <bunneidev@gmail.com> | 2015-07-21 18:27:50 -0400 |
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committer | bunnei <bunneidev@gmail.com> | 2015-07-21 18:27:50 -0400 |
commit | 3a5352baf8a5008a73a7f003265a4e36aaac8b39 (patch) | |
tree | 41ee1deefda790995bb471aecffaaca4b2fe574c /src/video_core/rasterizer.cpp | |
parent | 4a9e97d67d4be878048dcc80f408912aa6f45056 (diff) | |
parent | 009e34f08af52478148984bbf740784f3b068151 (diff) |
Merge pull request #968 from Subv/texture_filtering
GPU: Added registers for min and mag texture filters
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index a6b7997ce..e2b90ad1c 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -460,6 +460,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); + // TODO: Apply the min and mag filters to the texture texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); DebugUtils::DumpTexture(texture.config, texture_data); } |