diff options
author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-21 02:56:32 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-31 16:32:55 +0100 |
commit | 3b78af904e5a4f959ab206a207bd26441886c9a8 (patch) | |
tree | 433864eb52694d82b4aaa1f8268121ac8b94ce65 /src/video_core/rasterizer.cpp | |
parent | 3da52ead9badab44257fce6e606873f6abc7dc6f (diff) |
Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 5f7971fe2..08b649fb6 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -214,7 +214,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, } }; s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); - t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); + t = registers.texture0.height - 1 - GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); |