diff options
author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-15 21:28:45 +0100 |
---|---|---|
committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 18:06:53 +0100 |
commit | 40f123b7c0eaf1507d51f6b87192ec2f956e5d5e (patch) | |
tree | 7f87847435d510ed0e70a10cd67129a3b2511335 /src/video_core/rasterizer.cpp | |
parent | 7e210e0229b9caef77c80fea7c056c3913e68129 (diff) |
Pica: Unify ugly address translation hacks.
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 25efd49c8..bd79e4413 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -18,7 +18,7 @@ namespace Pica { namespace Rasterizer { static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { - u32* color_buffer = (u32*)Memory::GetPointer(registers.framebuffer.GetColorBufferAddress()); + u32* color_buffer = (u32*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())); u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); // Assuming RGBA8 format until actual framebuffer format handling is implemented @@ -26,14 +26,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { } static u32 GetDepth(int x, int y) { - u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress()); + u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); // Assuming 16-bit depth buffer format until actual format handling is implemented return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); } static void SetDepth(int x, int y, u16 value) { - u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress()); + u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); // Assuming 16-bit depth buffer format until actual format handling is implemented *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; @@ -204,7 +204,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); - u8* texture_data = Memory::GetPointer(texture.config.GetPhysicalAddress()); + u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); |