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author | Tony Wasserka <NeoBrainX@gmail.com> | 2015-01-03 13:49:53 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2015-02-18 14:50:28 +0100 |
commit | e11fb96408b27e2aa76e29a380fe3a2d15d37d32 (patch) | |
tree | 2c72c58a0a147d4e52fda485aca82eeabe93e060 /src/video_core/rasterizer.cpp | |
parent | 04cd06d5c285848c29278083891474ee78797c8a (diff) |
Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index eacca82e5..4bf7593ce 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -303,7 +303,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, auto GetSource = [&](Source source) -> Math::Vec4<u8> { switch (source) { + // TODO: What's the difference between these two? case Source::PrimaryColor: + case Source::PrimaryFragmentColor: return primary_color; case Source::Texture0: |