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authorbunnei <bunneidev@gmail.com>2020-03-05 11:42:46 -0500
committerGitHub <noreply@github.com>2020-03-05 11:42:46 -0500
commit0361aa1915468ec55ea0e70778c041f13c0d6746 (patch)
tree3b16308a82001e6bd9ff5576c3958b3fb1cb433a /src/video_core/shader
parentfa1d625eed5803e3b93ed5d848e8a241cbf37202 (diff)
parent1e9213632a709716e20d2b8690f8fe31654496ba (diff)
Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index a0a7b9111..a1828546e 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -299,7 +299,7 @@ private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
- u32 size{}; ///< Size of the sampler if indexed.
+ u32 size{1}; ///< Size of the sampler.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.