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authorbunnei <bunneidev@gmail.com>2021-01-05 17:44:56 -0800
committerGitHub <noreply@github.com>2021-01-05 17:44:56 -0800
commit275b96a0e22e40a0b1d9f49fa8ba3ec07e8dcc65 (patch)
tree75f9aa4727d41015f841ba83f4af36335f83771f /src/video_core/shader
parent2a6e6306d843816d63171df24c16df8f0ae58300 (diff)
parentac1e4734c2998e764e4116592510690ee2e8af11 (diff)
Merge pull request #5289 from ReinUsesLisp/vulkan-device
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/async_shaders.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h
index f26bbe5ac..0dbb1a31f 100644
--- a/src/video_core/shader/async_shaders.h
+++ b/src/video_core/shader/async_shaders.h
@@ -24,9 +24,9 @@
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/vulkan_common/vulkan_device.h"
namespace Core::Frontend {
class EmuWindow;