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authorbunnei <bunneidev@gmail.com>2016-04-29 09:42:47 -0400
committerbunnei <bunneidev@gmail.com>2016-04-29 09:42:47 -0400
commit90243c56fb90d7d74cbef40da3eec97d967c10a2 (patch)
tree94d223001196ca9b774a8d018535ba2be8de1b01 /src/video_core/shader
parente3a8292495cf0fb4297be27c696649dc44e011f0 (diff)
parenta86d7cacc1f56c6e8ff5f046ba7e2477e92d873f (diff)
Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config * Refactor: Extract VertexLoader from command_processor.cpp. Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. * Move "&" to their proper place, add missing includes and make some properly relative. * Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). * Optimize the vertex loader, nearly doubling its speed. * Debugger fix * Move and rename the MemoryAccesses class to MemoryAccessTracker.
Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 9c5bd97bd..9ce9344d2 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -25,7 +25,7 @@ namespace Pica {
namespace Shader {
struct InputVertex {
- Math::Vec4<float24> attr[16];
+ alignas(16) Math::Vec4<float24> attr[16];
};
struct OutputVertex {