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authorbunnei <bunneidev@gmail.com>2020-11-05 16:25:00 -0800
committerGitHub <noreply@github.com>2020-11-05 16:25:00 -0800
commita111a9ae2c0d3009e405ed7735f214437dbf6c47 (patch)
treea2e32633a8d097a5d37a991c3252d91ddc292c7a /src/video_core/shader
parentd62d28522b7ac49dcf76b82337d0963152d04feb (diff)
parent657771bdcbe2a35277e8d7e453b00ab21a7f27f0 (diff)
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
shader: Partially implement texture cube array shadow
Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/decode/texture.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 4e932a4b6..02fdccd86 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -556,7 +556,6 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
const bool is_shadow = depth_compare != nullptr;
const bool is_bindless = bindless_reg.has_value();
- UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
"Illegal texture type");