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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-30 19:36:18 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-02 21:46:25 -0300 |
commit | c6f9e651b21aca5ec5afef1f217b39a3b85518b9 (patch) | |
tree | 53a0bddbb9bc78f3c26fb91ed64fab8cb008f87b /src/video_core/shader | |
parent | 71aa9d08772eb07ccae7b141e032e6e7e57871a1 (diff) |
gl_shader_decompiler: Implement GLSL physical attributes
Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 3a1164d4f..a4bb0c41c 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -885,7 +885,7 @@ private: std::set<Sampler> used_samplers; std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory; - bool use_physical_attributes = true; // Shader uses AL2P + bool use_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes Tegra::Shader::Header header; }; |