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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-04-30 19:36:18 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-05-02 21:46:25 -0300
commitc6f9e651b21aca5ec5afef1f217b39a3b85518b9 (patch)
tree53a0bddbb9bc78f3c26fb91ed64fab8cb008f87b /src/video_core/shader
parent71aa9d08772eb07ccae7b141e032e6e7e57871a1 (diff)
gl_shader_decompiler: Implement GLSL physical attributes
Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/shader_ir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 3a1164d4f..a4bb0c41c 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -885,7 +885,7 @@ private:
std::set<Sampler> used_samplers;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
- bool use_physical_attributes = true; // Shader uses AL2P
+ bool use_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
Tegra::Shader::Header header;
};