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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-25 22:41:20 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-25 22:56:11 -0300 |
commit | c788f9c0bd9cb0b0cb66f7424a65032cca3731cc (patch) | |
tree | 3dd3116449d8f00ea19ab4debe1fd39dffbe7973 /src/video_core/shader | |
parent | 255197e64363f9286ed145cafdeb129c85c16621 (diff) |
shader/arithmetic_integer: Implement IADD.X
IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/arithmetic_integer.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp index 99b4b6342..2a3311cb8 100644 --- a/src/video_core/shader/decode/arithmetic_integer.cpp +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -42,6 +42,12 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { Node value = Operation(OperationCode::IAdd, op_a, op_b); + if (instr.iadd.x) { + Node carry = GetInternalFlag(InternalFlag::Carry); + Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0)); + value = Operation(OperationCode::IAdd, std::move(value), std::move(x)); + } + if (instr.generates_cc) { const Node i0 = Immediate(0); |