summaryrefslogtreecommitdiff
path: root/src/video_core/surface.h
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-09 03:26:30 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-14 20:57:10 -0300
commit80eacdf89b55528a66b2e94391e640e641e8cb57 (patch)
tree38f52e7744ba4db1aba6252837459b1ca72fa465 /src/video_core/surface.h
parent48a1687f515110b602c64ffbc27eacef3e57a575 (diff)
texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster.
Diffstat (limited to 'src/video_core/surface.h')
-rw-r--r--src/video_core/surface.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index a3bf2a5b2..0d17a93ed 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -106,7 +106,6 @@ enum class PixelFormat {
Max = MaxDepthStencilFormat,
Invalid = 255,
};
-
static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
enum class SurfaceType {
@@ -600,10 +599,6 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
-PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
- Tegra::Texture::ComponentType component_type,
- bool is_srgb);
-
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
SurfaceType GetFormatType(PixelFormat pixel_format);