diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-09 03:26:30 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-14 20:57:10 -0300 |
commit | 80eacdf89b55528a66b2e94391e640e641e8cb57 (patch) | |
tree | 38f52e7744ba4db1aba6252837459b1ca72fa465 /src/video_core/surface.h | |
parent | 48a1687f515110b602c64ffbc27eacef3e57a575 (diff) |
texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
Diffstat (limited to 'src/video_core/surface.h')
-rw-r--r-- | src/video_core/surface.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/surface.h b/src/video_core/surface.h index a3bf2a5b2..0d17a93ed 100644 --- a/src/video_core/surface.h +++ b/src/video_core/surface.h @@ -106,7 +106,6 @@ enum class PixelFormat { Max = MaxDepthStencilFormat, Invalid = 255, }; - static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max); enum class SurfaceType { @@ -600,10 +599,6 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format); PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format); -PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, - Tegra::Texture::ComponentType component_type, - bool is_srgb); - PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format); SurfaceType GetFormatType(PixelFormat pixel_format); |