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| author | bunnei <bunneidev@gmail.com> | 2018-07-25 07:37:00 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-25 07:37:00 -0700 |
| commit | 0686183c3e60c972523342dfa19f495f0f3de5f6 (patch) | |
| tree | 826eca266297e3a54313f4fe60334e7a196a4694 /src/video_core/textures | |
| parent | af787744ab349efd75210c0033259a8a3d7a86d5 (diff) | |
| parent | daf2504d310558e0a74e6eb321ab0811ba6e5e55 (diff) | |
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
Diffstat (limited to 'src/video_core/textures')
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 970c06e71..50c5a56f6 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) { case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: return 4; + case DepthFormat::Z32_S8_X24_FLOAT: + return 8; default: UNIMPLEMENTED_MSG("Format not implemented"); break; @@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: case DepthFormat::Z32_FLOAT: + case DepthFormat::Z32_S8_X24_FLOAT: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; |
