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authorbunnei <bunneidev@gmail.com>2018-07-25 07:37:00 -0700
committerGitHub <noreply@github.com>2018-07-25 07:37:00 -0700
commit0686183c3e60c972523342dfa19f495f0f3de5f6 (patch)
tree826eca266297e3a54313f4fe60334e7a196a4694 /src/video_core/textures
parentaf787744ab349efd75210c0033259a8a3d7a86d5 (diff)
parentdaf2504d310558e0a74e6eb321ab0811ba6e5e55 (diff)
Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
Diffstat (limited to 'src/video_core/textures')
-rw-r--r--src/video_core/textures/decoders.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 970c06e71..50c5a56f6 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
return 4;
+ case DepthFormat::Z32_S8_X24_FLOAT:
+ return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
+ case DepthFormat::Z32_S8_X24_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;